


As for gameplay and level design, we took some cues from God of War, Breath of the Wild, and Soul Reaver.Ĭabe: Being a metroidvania, we have a rich history of inspirations to draw from-Hollow Knight, The Ori series, Blasphemous, Dust: An Elysian Tale, the Metroid series, the Castlevania series, Ender Lilies, and others. Our story is influenced by the classic JRPGs our team grew up playing, such as Suikoden, Valkyrie Profile, Final Fantasy, Zelda, and Breath of Fire. Hira in particular was initially inspired by the character Greed-he shares some physical attributes and abilities, particularly the capacity to absorb energy. Manalastas: The characters' primary inspiration was the antagonist faction known as the 'Seven Deadly Sins' from the anime/manga Fullmetal Alchemist. What inspirations has the team turned to in the creation of Fallen Tear: The Ascension's story and characters?

I emailed Winter Crew founder Stephen Manalastas and producer Paolo Miguel Cabe to ask them several questions about Fallen Tear: The Ascension, which led to a fun conversation about anime, JRPGs, and the importance of a good mystery when it comes to crafting a metroidvania, especially one like Fallen Tear, which drastically opens up after a linear opening and features tons to discover. Navigation, meanwhile, seems a lot more based on timing and careful consideration, not unlike what's in the Ori games. Now Playing: Fallen Tear: The Ascension Gameplay TrailerĬombat in Fallen Tear looks fast and fluid, focusing on melee combos where Hira can use his staff both up close or at range-including a cool-looking attack where he can toss out the staff and then call it back to his hand. You can even strengthen the relationships among your friends, allowing them to come together to pull off unique combinations-like singer Lenela, dancer Nesta, and guitarist Trystan performing a musical number so beautiful, it can bring you back to life to keep fighting.īy clicking 'enter', you agree to GameSpot's Though Hira evolves like your traditional metroidvania protagonist, unlocking new abilities over time, Fallen Tear differs from a lot of other games in the genre by implementing a JRPG companion system, where meeting and befriending certain characters-referred to in-game as Fated Bonds-allows you to recruit them to your party and then call on them to use their attacks or abilities to aid you. As seen in Fallen Tear's new gameplay trailer, the main characters also take plenty of inspiration from Fullmetal Alchemist's Seven Deadly Sins-aka, the best characters in the manga/anime-with protagonist Hira's appearance and abilities being notably based on best boy Greed. The upcoming metroidvania takes inspiration from its creators' culture, featuring 2D art, fully-voiced characters, and a story-driven adventure based on Southeast Asian folklore. Fallen Tear: The Ascension is the debut title for Winter Crew, a Philippines-based studio.
